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Walk-Through

Level: 15_Depot
MEV Depot 17

Objective #1: Catch the train
Objective #2: Infiltrate the CMC storehouse
Objective #3: Get to the street below


There's nothing particularly hard about this level, except trying to find your way out of the building! You would think that a depot would have a door leading out to the train but noooo. Actually, this isn't the strangest level design in Shogo. That honor is reserved for the next level.

Follow the hallway around and go to a sign marked "Employee Entrance". You can't get through the gate, so go up the ramp to your left.

15_DEPOT Screenshot #1

Eventually you will see the window on the left side of this screenshot. Shoot it out. There are two guards below but you can take them out by jumping and blasting them with the shotgun. When you go through the window, stay on the ledge because there is an Ultra Restore to your right!

15_DEPOT Screenshot #2

When you jump down you will see these windows and the sign marked "Receiving". Remember this for later. Go around the outside of the building and through the door pictured below.

15_DEPOT Screenshot #3

Once you are inside, a man will open a gate for you that leads down to some crates. In one of the crates is my favorite on-foot weapon, the energy grenades! Go back outside to where the train is waiting. You will miss it. Don't bother retrying to get there faster, you will always miss it. If you get low on health, there is an Ultra Health in the water below the train platform.

15_DEPOT Screenshot #4

This is one of the billboards by the train. "Brother, playest thou more of thine heavily-distorted power chords whilst I churneth the butter!" At any rate, blast the guards that come out to meet you and head back to the sign marked "Receiving." Shoot out one of the windows and go in. Go through the door, through the room ahead of you (an alarm will sound when you do this), and down the steps. Blast the soldiers there and go out the door to go to the next level. You can also go upstairs to take out a few more guards and turn off the alarm, but you don't have to.

Level Difficulty: Easy

Previous Level: 14_Maritropa1
Next Level: 16_Slums