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ReviewsBloodBath 6Homepage: http://www.planetshogo.com/bloodbathDownload: Mod v6.0 The Basics BloodBath 6 is the latest revision of the former client-side rez turned sweet mod. In version 6, Wraith and company have tried to make the game less laggy while still keeping all the anime-style action. As with previous versions, BloodBath 6 takes almost all the weapons in Shogo and cranks 'em up. To help offset all the carnage, you have a slightly higher armor limit. Every weapon (except the knives) have zoom capability like the assault rifle. Besides that, there's a modified HUD (Heads Up Display). Many of the weapons have changed since BloodBath 5.0.1. Here's the low-down: MCA On Foot Just like BB5, when you score a critical hit, instead of getting a message saying, "CRITICAL HIT!", it says, "SHAZAM!". Since I am old enough to remember when Shazam was on T.V., I got a big kick out of that. (Click for a 640x480 view)
Thanks to Quantus, Ghost, and test for help with the screenshots! This mod is just as much fun as its predecessors. Fortunately the weapons, especially the RHVC and the Dream Shredder, have been changed so they don't tax your system so much and cause so much lag. The APA-5 is a big improvement over BB5. It does dish out a ton of damage, but not as much as the Red Riot and you have to be far more accurate to use it effectively. Well done. You can actually see the new weapons in other players' hands (instead of the regular Shogo weapon) and as power-ups on the ground. If you like Shogo multiplayer (and who doesn't?) you'll love BloodBath. 'Nuff said. The energy hose still creates an aweful lot of lag because of how it taxes your video and sound systems. Overall though, BB6 is much less laggy than BB5. Wraith notes in the BB6 readme that the skins will not show up properly on some weapons if you have Shogo set to use 16-bit textures. The only weapons I've had problems with are the on-foot laser rifle and boom stick. No matter if I'm using 16-bit or 8-bit textures, I never see skins on those weapons. The MCA Dream Shredder and the on-foot sniper rifle are disappointing. I understand why the Shredder was tuned down from BB5 because it was a lag monster. It would be more useful if the firing rate were slightly increased. The sniper rifle, well, I don't think I'll ever use it. BB6 is a fast-paced mod and the sniper rifle is slow as molasses in January. If it were an "instant kill" weapon, that would be one thing, but it isn't. My suggestion? Make it an "instant kill" weapon! That would keep the violence up while rewarding good marksmanship at the same time (although it would be a camper's dream weapon then). Where did the new skins from BB5 go? I liked them! Ahh, BloodBath. I've played this mod more than any other. It is simple, quick, online-gaming fun. Isn't that what deathmatch is supposed to be? If you haven't already, try using this mod in single player. It's a blast! If you plan on running a BB6 server, I suggest cranking up the respawn rate. You go through ammo so fast, you can run out rather quickly. An increased respawn rate will ensure that there's plenty of rapid-fire action to go around. I suggest setting it to 6. Because of the level-change bug in TOW Arena, the EZ-Net Shogo server is now a BloodBath 6 server. It is running 24/7 at games.ez-net.com:27888. We RIPpers regularly practice there. Feel free to stop by any time! And yes, Wraith, you still are my hero :) | ||||||